IDEA Outsmarting the screen
Daring teens to play an online game you could only win by going offline, proving that the best rewards are found beyond smartphones.
Role

15%
Increased brand perception
60%
Players that stayed offline during the challenge
46%
Participants registered via our influencers
40%
Youngsters that engaged with our social content introducing the challenge
1.3M
Interactions throughout social media including Snapchat, TikTok and Meta
50%
Players claiming they reconnected with nature, family and friends, and became more productive




























